Gameplay
Gameplay
- Each round a player is voted out of the game
- When there are three players left, a jury of voted-out players will determine the winner
- Producers may alter game parameters at any time
Equipment
All gameplay rolls require three standard die
Attributes
Competition
- Highest a player can score in a competition roll
- Rolled to start the game
Survival
- Highest a player can score in a survival roll
- Rolled to start the game
Reward Points
Currency of the game that can be spent to improve rolls and acquire advantages
Resources
- Team pool consumed and gathered each camp round to offset depletion counters
- Teams have a starting resource allocation of 7 resources per player
Depletion Counters
Accumulating negative status effects
Advantage Cards
- Special effects and events that can influence the outcome of the game
- Advantage cards are single use
- For example, "Hidden Immunity" is an advantage card that can give a player immunity at a future vote
Immunity
No votes can be cast against this player or team
Public and Secret Attributes
- Only food and immunity are public attributes
- Roll results are public knowledge but the attribute is secret
- Some, but not all, accumulation of reward points or depletion counters is public
- Vote results are public, but votes cast is private
Players and Producers
Players
- Play the game as directed by the producers
- Divided into teams or combined into a single team
- Only know their own attributes
- May be controlled by humans or AI
Producers
- Influence or determine the conditions, events, and outcomes of the game
- Controlled by humans (for now)
Rounds
Rounds occur in phases:
- Competition
- Camp
- Conversation
- Vote
- Production and Event
Competition Phase
- A competition determines the players or teams that win reward points and immunity
- At the end of each competition all participants receive a depletion counter
- Before rolling, players may opt to deduct 3 from their competition roll in exchange for a reward point
Multiple Team Competition
- Each player in each team rolls
- Highest team roll wins reward
- All players but lowest team have immunity
- Lowest team roll votes off a member
- Ties are broken by re-rolls
Single Team Competition
- Each player rolls
- Highest roll wins immunity and reward
- Ties are broken by re-rolls
Camp Phase
1. Resource Consumption
- If there are 5 food for every player, deduct that food from the total and remove a depletion counter from all players
- For example, if there are 6 players, 30 food is needed
2. Resource Gathering
- Each player rolls in secret
- Only the final result, not the roll, is reported
- Negative values are reported as zero
- Before rolling, players may opt to deduct 3 from their resource roll in exchange for a bonus roll
- After rolling, players may opt to deduct 5 from their resource roll in exchange for a reward point
- After rolling, players may spend 1 reward point for a bonus roll
- The final outcome, rounded to zero for negative values, is reported
3. Bonus Roll
- Players that opted for a bonus roll for advantage
- The resulting roll is not reported to the player, only the outcome
- If an advantage is available, the first player on the team to roll a 12 wins it
- If no advantage is available and a player rolls a 12 nothing happens
Conversation Phase
- Players engage in a series of conversations with each other
- Players are not required to tell the truth
Conversation Preference
- Players indicate if they are open to or not open to conversation with each other player
- Players rank order those they want to initiate conversation with
Conversation Resolution
- Conversations are ordered by mutual preference
- Conversations take place in parallel when possible
- Players may update preferences after each conversation they participate in
Vote Phase
1. Comment
Players have an opportunity, decided at random or by the producers, to make a comment or pass
2. First Advantage Opportunity
Players may play advantages before or after the votes are cast
3. Cast Votes
Player cast votes in secret
4. Final Advantage Opportunity
- Last opportunity to play advantages
- Advantages may not be played during tie breaking
5. Reveal Votes
- Votes are revealed
- Decision is final
6. Tie Breaking
- Re-vote for only the tied, tied may not vote
- Re-vote excluding the tied?
- Survival rolls? Excluding the tied?
Jury Composition
- The jury will consist of the last 7 voted-out players
- Producers may select a different jury composition, but the number of jurors must be odd and not divisible by 3 (e.g., 1, 5, 7, 11, 13, 17, etc)
Final Vote
1. Jury Comment
Jurors have an opportunity, decided at random or by the producers, to make a comment or pass
2. Finalist Comment
Finalists have an opportunity, decided at random or by the producers, to make a comment or pass
3. Cast Votes
Jurors cast votes in secret
4. Reveal Votes
- Votes are revealed
- Winner is crowned
5. Tie Breaking
Jurors voting for the non-tied
Production and Event Phases
- Production and event phases may happen between each phase
- Producers may ask private interview questions players must answer honestly
Spending Reward Points
- Camp phase bonus rolls
- Removing one depletion counter
- Adding two points to the following roll
- Spending three points adds seven to the following roll
- Special opportunities and advantages determined by the producers
Depletion Counter Penalties
- There are three types of penalties:
- Stat penalties reduce max stats by one to a minimum of 1
- Roll penalties reduce rolls by one to a minimum of 1
- Outcome penalties reduce roll outcomes by one to a minimum of 0
- Penalties are cumulative
- Penalties only effect competition and survival roles
Penalty Levels
- -1 to stats
- -1 to rolls
- -1 to outcomes
- -1 to stats and rolls
- -1 to outcomes and stats
- -1 to rolls and outcomes
- -1 to all
Example
A [7, 9] player with four penalty counters:
- -2 to all stats -> [5, 7] player
- -2 to rolls
- -1 to outcomes
- If this player rolled a 6 in competition:
- Roll loses two and becomes a 4
- 4 is under the new max of five
- Final result is 3 after the outcome penalty
- The original score without penalties would have been 6
- If this player rolled a 12 in survival:
- Roll loses two and becomes 10
- 10 is over the new max of 7 and becomes 7
- Final result is 6 after the outcome penalty